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Old 01-10-2006, 11:27 PM
serafym
Fire Beetle
 
Join Date: Jan 2005
Posts: 3
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Quote:
Originally Posted by Windcatcher
For outer fortification walls (pre-artillery) the height may be accurate, but they would have to be at least 10 feet thick for realism. Really low walls only came into being with the advent of artillery, followed closely by pointed bastions with sloping walls to deflect the force of cannonballs. If the walls in the shots sloped it would be dead wrong for the era. I would expect inner buildings to be lower, as anything over two stories would be rare (like churches). High-gabled roofs would be well within 11th-century construction techniques, though very expensive (the effort to cut long beams would be on par with those of shipbuilders). Magic could help, but I don't forsee any magic-powered power tools or mages by the name of Vila Not bad, in all, though the ships look to be riding about 1m too high in the water (assuming fully unloaded), and something about them looks out of place, though I haven't yet put my finger on it (they're pre-artillery, so a high forecastle and aftercastle wouldn't be necessary, but the mast placement doesn't look right. At the very least there should be a lateen rig for early carracks (a.k.a. dao's), or a gaff rig for very late ones, but then that's getting into schooner territory. The jib sail helps, but that came late in sailing (replaced the bowsprit and spritsail to help run closer to the wind). The one-piece masts imply early construction, as well as the bluff bow (yes, I know I'm overanalyzing).

My nick is Windcatcher for a reason

I think the reason ships are out of place are because of the way the metal blends with the wood, I mean all of the metal is rusty, and it has a weird frame.
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