Bug with #damage command
I can do a #damage 30,000 or less and the mob I have targetted will sustain the specified damage, but if I do a #damage 35,000 or more, the targetted mob will be healed by that amount. I didn't test enough to determine the exact amound of damage that works correctly before the command begins to heal.
Almost forgot,
EQEmu 0.6.5 server build 699
PEQ luclin beta 1 database
|