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Old 06-21-2006, 12:05 PM
fathernitwit
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Join Date: Jul 2004
Posts: 773
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yea, the issue list on the wiki is the best place to go off...

the easiest place to start would prolly be to work on broken spells, since they should be almost completely server side, and require less knowledge about the packet stream and what not. heres a blurb about various broken spell things, likely requires more explanation (post a seperate thread asking questions and hopefully the players in the community will help flesh it out):
Quote:
spells that aren't working and discipline timers. Call of the Hero being the most requested spell to fix. it would let people get to raid groups easier and get back into a fight after a death. the necromancer spell Sacrifice, to create essence emeralds, needs a looking at. the essence emeralds are a required component for some spells and for the Vex Thal key quest. the npc spell feeblemind is causing healing spells to deal direct damage to the player being healed. Lull/Pacify spells would be appreciated if something could be done about the beneficial/detrimental issues. 6 separate timers for the pure melee and hybrid disciplines.
If you are more daring, you could take a look at some of the packet/client related issues. These might be hard with the limited packet logs avaliable, and would prolly require a live account..... AAs in the titanium client is the biggest one (also one of the hardest). Beyond that, there is more hard work to do on facial feature appearance in the client. There is also the group chat bug mentioned above (group leader cannot chat)

also, there is a ton of work to be done on actually implementing AAs (if you have the 6.2 client)

I could go on... most of the "Confirmed small issues" should be manageable though.
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