Is there a way I can use and item number spoken by a pc as the input for quest::summonitem() example:
	Code:
	sub EVENT_ITEM
{
   if ((itemcount, 99999 = 1))
    {
      quest:say("Very well, tell me the item you desire")
    }
      quest::summonitem(this is where I want the PC input));
    }
}
 Jeff