Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Feature Requests

Development::Feature Requests Post suggestions/feature requests here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old 10-12-2006, 08:45 AM
LostZaphod
Sarnak
 
Join Date: May 2006
Posts: 43
Default PlayerCorpse.cpp

In side of PlayerCorpse.cpp there are 5 locations that I found that delete corpses. The other night I changed the "IsEmpty()" function to always return false and then made a new subroutine that told the truth and changed the "Corpse::EndLoot" subroutine to use that one. It appears to work, but a lot more testing needs to be done. Changing the IsEmpty() function could cause problems in other code locations.

Here is one example of a corpse being deleted.

bool Corpse::Save() {
if (IsEmpty()) {
Delete();
return true;
}
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:55 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3