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Old 02-02-2002, 01:30 AM
Sin
Fire Beetle
 
Join Date: Jan 2002
Posts: 8
Default 0.2.1 compiled, but problematic

I was able to fix up 0.2.1 and compile it on my Linux machine (works on FreeBSD too of course) after about an hour's worth of work..

Problem is that the world server still deadlocks constantly, usually within a few seconds to a few minutes. I managed to get everything compiling, but I certainly don't have the C++ or recursive mutex knowledge to fix these issues.

Not to mention, I still haven't personally figured out how to get a server working on the non-localhost. localhost (win32) works fine, but remote world/zones (win32, linux wine, freebsd wine, linux native, freebsd linux emu) always boot me back to the server selection screen after I choose a char and 'Enter World'. Probably a config error or client issue on my part. Any suggestions on that?

If someone wants me to put together some of the parts or the binaries for 0.2.1 for them, I can for zone and world (haven't tried login yet), but world is pretty useless thanks to the deadlocking.
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