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Old 04-14-2007, 10:41 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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GREAT! One thing I should point out is that it would be a good idea if hands were modeled clenched, so it would look natural if they're holding a weapon. The client doesn't support different arm meshes based on whether a creature is holding something or not (the live client can't do that either). Otherwise, everything looks terrific.

My player models (human, wood elf, dark elf) come with a full set of robed textures, and the mind flayer has some of its own as well. Robed models are VERY hard to rig, but they're possible (the most important rule is that polygons between the legs must NEVER have vertices in the center but must always have them at one or the other leg instead). Of all the textures I made with CorelDraw, I think the robed ones came out the best.

For the spectres, it's a tough call as to whether or not to remove the weapons. If you leave them it's ok, but they'll never be able to carry anything else. Maybe there should be two variants, one with a scythe and one without?

Another thing I'd like to mention is that we are in no way limited to eqlive's creature races or race ID's. SimpleClient has its own XML file that links the three-character race mnemonic (e.g. ORC) to a race ID. Aside from mnemonics having to be three letters, we have complete freedom here.

Last edited by Windcatcher; 04-14-2007 at 06:55 PM..
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