Some thoughts on XP, Drops, etc.
Some of the things that make Everquest or any game of this type are; fighting NPCs and getting experience, looking for drops (better gear, plat, etc), Seems like most of the game revolves off these two things.
When you start offering free items to summon and increased experience rates, all you do, is greatly shorten the game for yourself and everyone else. Just like when you offer a command to zone anywhere,, or use portals, then the Norrath that was once a vast land-mass, becomes tiny.
Since most servers have the same content, it only takes one server to offer all these "free-bees", and ruin it for all the others. "Why should I go to Joes legit server, when I can go to Speedy's server and have the game-ending in a day?" "Once I finish up the game, why would I go to Joes legit server at all?"
At the end, all the servers who do have players, have mostly a bunch of of "Level 65-in-a-day" players, which really haven't much to do, void raiding and farming.
Reality is, we have no game. It's not because we need a Classic, Live-Like, or Custom server, but because we have taken out key elements that make this game of Everquest. I know many do not want to hear this, but it's the truth, and you all really need to do something about it.
All this work being done by the Devs on the source and work adding content to the database is really just a waste of time, if we can't somehow put a curve on a few things.
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