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				 Signalling mobs 
 Hey guys, how would I write a script that would signal to spawn 1 mob after you kill 4 other mobs?  I'm workin on writing a quest script that will require you to kill 4 mobs in each wing of PoT A and then once those 4 are down then in the middle of the zone a bigger guy will spawn.  I know it involves quest::signal and quest::signalwith, but I'm not sure how you would make it require 4 signals from those 4 mobs to spawn the bigger guy.
 I know to spawn a mob after 1 kill its
 
 Killed mob.pl
 
 sub EVENT_DEATH
 {
 quest::signalwith(npc_id, 1, 0)
 }
 
 signalled mob.pl
 
 sub EVENT_SIGNAL
 {
 quest::say("Testing.");
 }
 
 But I'm not sure what would you write to require the signalled mob to need those 4 signals to spawn.  Any ideas? Still kinda new at this quest scripting thing.
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