Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone::Tutorials

OpenZone::Tutorials OZ, up to date Tutorials section

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #16  
Old 08-16-2007, 07:37 PM
Sakrateri's Avatar
Sakrateri
Dragon
 
Join Date: Mar 2004
Location: England
Posts: 776
Default

Ok, that works for single textured objects such as grass and weeds as you can see in this picture





but for things like trees with a leave and bark texture its not so good. I can only use one of the textures. I made these trees in 3dsmax, would i need to make the trunk and leave part seperate?? thanks for the help Scorp.
__________________
KhepriGames

Game Gallery

My Forums

Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:10 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3