Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 10-07-2007, 05:43 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default OpenZone 7.8

1. Fixed some bugs in the ground editor so it works better when using an imported ground rather than one generated with OpenZone.
2. Made some improvements to the code for walking along the ground so it better handles imported ground rather than one generated with OpenZone.

This should help with problems when you're using ground you made in another program...just import the .3DS file normally instead of using "import as ground mesh" (basically that feature is obsolete now).

You can get it here:

https://sourceforge.net/project/down...8.zip&91688523
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:30 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3