1. Fixed some bugs in the ground editor so it works better when using an imported ground rather than one generated with OpenZone.
2. Made some improvements to the code for walking along the ground so it better handles imported ground rather than one generated with OpenZone.
This should help with problems when you're using ground you made in another program...just import the .3DS file normally instead of using "import as ground mesh" (basically that feature is obsolete now).
You can get it here:
https://sourceforge.net/project/down...8.zip&91688523