How to create alternate textures for models?
How does one create alternate textures for models? I figured some openzone fiddling would have to be done to achieve such a thing, so I made the thread here.
Is it even possible to create alternate textures (that is, not overriding the original)? I've already created the texture, and when I exported the model to max, it's an unrigged glob. I tried exporting the .wld file and converting it to .obj, but it keeps saying "nothing to save" when I try to.
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