Quote:
Originally Posted by Telltolin
Create an alternate texture... You know? Like for generic erudite npc models, the default is a guard but if you use #texture 1 it will have an alternate texture (and in the case of that erudite model, mesh).
I want to make it so my model will have an alternate texture with #texture, basically.
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I am pretty sure this is only done with alternate meshes. For example, different chest, head, etc..