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Old 12-17-2007, 09:56 AM
meshershark
Fire Beetle
 
Join Date: Dec 2007
Posts: 9
Question Question on customizability of EQEmu

I've got EQEmu up and running, with build 992 (so I can do EQoffline bots) and the latest PEQ and MiniLogin.

My question is, how much of my EQ experience can I customize without having to modify the EQEmu source and recompile (something I'm not quite enough of a programmer to do at this point). I can see tables in the PEQ database like Variables and Rules, but what do they do? The only Variable entry I have is one I created for MiniLogin.

For instance, if I wanted to tweak things like Health and Mana regen rates, or how much damage Monk hand-to-hand does, or how much HP a character has as it levels, are those things I can do via the database or nonbinary files? I'm comfortable running MySQL commands and manually modifying tables, but I've barely dabbled in C++. I've looked around the PEQ tables but I don't see things like I mentioned above exposed in those tables. And I haven't seen any documentation on how or if I can use tables like Variables and Rules to do that kind of thing.

Basically I'm looking to experiment in ways to make the game more solo-friendly without resorting to the #invul command. I already know how to do something like modify the npc_types table to lower mob HP, but it would be nice to affect things at the character level too. I've seen the GM commands to set skill values, but I haven't seen any commands to set stat values or HP/Mana (I assumed because those two are derived values). And I've certainly never seen commands to modify regen rates or anything like that.
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