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Old 06-25-2008, 12:31 AM
trevius's Avatar
trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
Default Item Editor Suggestion

Ok, so I have an idea for a large revamp on the single item edit portion of GeorgeS' Item Editor. I hope you don't have a problem with me making this suggestion. I think your tools are all amazing. I was trying to think of a way to improve the editing of single items, and this is what I came up with to replace the window that opens with you click the "Edit Item" button:



I know it would mean a complete rewrite of that part of the tool. And I am sure that would take a while. The way it works now is good, but I think it would be a bit better if it was setup where you could view all of the information on an item at once. The screen is very packed (I made this in photoshop quickly), but it gets all of the information in there. I think it would look much better if the fields were all aligned on the right side of each column. I also think that slightly changing the font color for each section would help with breaking it up a bit to be easier to read and find what you are looking for.

I did a complete organization of the item fields so that they are all grouped into sections relating together (as apposed to having them placed randomly).

Here is the organized list of every field in the Items table with notes:

Code:
Name - (Field Name) #Mousover Notes %%Pull Down Select Option    //If Name is the same as Field Name, then there are no Parenthesis

Item Name - (Name)

Item ID - (id) 	 

Item Lore - (lore) #Lore Description of the item	
Lore Group - (loregroup) #0 = not lore, -1 = lore, 1 = Epic Lore %%Dropdown to select: Lore, Not Lore, Epic Lore
Artifact - (artifactflag) #0 = no, 1 = yes %%Dropdown to select: Yes, No 		
No Drop - (nodrop) #0 = yes, 1 = no %%Dropdown to select: Yes, No 	
No Rent - (norent) #255 = Rentable, 0 = No Rent %%Dropdown to select: Yes, No 
Attuneable - (attuneable) #0 = no, 1 = yes %%Dropdown to select: Yes, No 
Magic - (magic) #0 = no, 1 = yes %%Dropdown to select: Yes, No 
Tradeskill Item - (tradeskills) #1 = Yes, 0 = No - Displays "This item is used in tradeskills" %%Dropdown to select: Yes, No 

Recommended Level - (reclevel) #0 for none
Recommended Skill - (recskill) #0 for none	
Required Level - (reqlevel) #0 for none

Classes - (classes) #0 - 16  %%Check Boxes to Select Classes - Optional "Select All" box	
Races - (races) %%Check Boxes to Select Races - Optional "Select All" box
Deity - (deity)	%%Check Boxes to Select Dieties - All Enabled By default (0)
Slots - (slots) %%Check Boxes to Select Slots

Armor Class - (ac) 

STR - (astr) #Strength, -127 - 127	
AGI - (aagi) #Agility, -127 - 127		
DEX - (adex) #Dexterity, -127 - 127	
STA - (asta) #Stamina, -127 - 127
INT - (aint) #Intelligence, -127 - 127
WIS - (awis) #Wisdom, -127 - 127
CHA - (acha) #Charisma, -127 - 127

Magic Resist - (mr) 
Fire Resist - (fr)
Cold Resist - (cr) 
Disease Resist - (dr) 
Poison Resist - (pr) 

Hit Points - (hp) 	
Hit Point Regen - (regen) 
Mana - (mana) 	
Mana Regen - (manaregen) 	
Endurance - (endur) 	
Endurance Regen - (enduranceregen) 	

Attack - (attack) 	
Haste - (haste) 
Damage Shield - (damageshield) 

Damage - (damage) 	
Delay - (delay) 
Range - (range) 	

Extra Skill Damage - (extradmgskill) #List Found Here: http://www.eqemulator.net/wiki/wikka.php?wakka=SkillList	%%Dropdown to select Skill Type
Extra Damage Amount - (extradmgamt) 

Elemental Damage Type - (elemdmgtype) #0 = None, 1 = Magic, 2 = Fire, 3 = Cold, 4 = Poison, 5 = Disease %%Dropdown to select: None, Magic, Fire, Cold, Poison, Disease	
Elemental Damage Amount - (elemdmgamt) 	

Bane Damage Body Type - (banedmgbody) #List Found Here: http://www.eqemulator.net/wiki/wikka.php?wakka=BodyTypList %%Dropdown to select Body Type 
Bane Damage Amount - (banedmgamt) 
Bane Damage Race - (banedmgrace) #List Found Here: http://www.eqemulator.net/wiki/wikka.php?wakka=RaceLists %%Dropdown to select Race 		
Bane Damage Race Amount - (banedmgraceamt) 	

Skill Modifier Type - (skillmodtype) #List Found Here: http://www.eqemulator.net/wiki/wikka.php?wakka=SkillList %%Dropdown to select Skill Type	
Skill Modifier Value - (skillmodvalue) 

Bard Skill Modifier Type - (bardtype) #12 = Brass Instruments, 41 = Sing, 49 = Stringed Instruments, 54 = Wind Instruments, 70 = Percussion Instruments %%Dropdown to select Bard Skill Type	
Bard Skill Modifier Value - (bardvalue) 

Accuracy - (accuracy) 
Avoidance - (avoidance) 	
DoT Shielding - (dotshielding) 	
Shielding - (shielding) 
Spell Shielding - (spellshield) 
Strikethrough - (strikethrough) 	
Stun Resistance - (stunresist) 
Combat Effects - (combateffects) 
	
Icon - (icon) #Blank Field with extra "..." button to possibly load GeorgeS Icon Viewer Tool	
ID File - (idfile) #Blank Field with extra "..." button to possibly load GeorgeS Encyclopedia
Item Class - (itemclass) #0 = Common, 1 = Container, 2 = Book	
Item Type - (itemtype) #List Found here: http://www.eqemulator.net/wiki/wikka.php?wakka=ItemIDReference
Material - (material) #Texture of Armor - 0 = Cloth, 1 = Leather, 2 = Chain, 3 = Plate, 10-16 = Robes, Max is 22
Color - (color) #Use the GeorgeS color Editor for this option	
Size - (size) #0 = Tiny, 1 = Small, 2 = Medium, 3 = Large, 4 = Giant, 5 = Giant too big for containers %%Dropdown to select: Tiny, Small, Medium, Large, Giant, Giant2
Weight - (weight) #10 per 1 stone in weight
Light - (light) 
Stackable - (stackable) #0 = No Stack, 1 = Stackable 
Stack Size - (stacksize) 
Price - (price) 
Sell Rate - (sellrate) 	
		
Augment Type - (augtype) #When making an augment this is the type it will fit into
Augment Distiller - (augdistiller) #If this item is an augment, this is the type of Distiller that will remove it from an item safely	
Augment Restrictions - (augrestrict)
	
augslot1type #The Level of Augment that the slot can hold	
augslot1unk #Whether or not a player can see this aug slot (1 = show players, 0 = hide from players)	
augslot2type #The Level of Augment that the slot can hold	
augslot2unk #Whether or not a player can see this aug slot (1 = show players, 0 = hide from players)	
augslot3type #The Level of Augment that the slot can hold	
augslot3unk #Whether or not a player can see this aug slot (1 = show players, 0 = hide from players)	
augslot4type #The Level of Augment that the slot can hold	
augslot4unk #Whether or not a player can see this aug slot (1 = show players, 0 = hide from players)	
augslot5type #The Level of Augment that the slot can hold	
augslot5unk #Whether or not a player can see this aug slot (1 = show players, 0 = hide from players)		

Cast Time Displayed - (casttime) #in milliseconds	
Cast Time Used - (casttime_) #in milliseconds
Recast Delay - (recastdelay) #in seconds	
Recast Type - (recasttype) #-1 = None, 1 - 10 to set.  Sets a global timer for recasting items set to the same type
Maximum Charges - (maxcharges) #-1 for Unlimited

Click Effect - (clickeffect) #-1 for none %%Blank Field with extra "..." button to open a window to select the spell	
Click Type - (clicktype) #1 = clickable from inventory, 4 = must equip, 5 = Rogue Poison	
Click Level - (clicklevel) #Minimum level to use the click cast	
Click Level2 - (clicklevel2) 
			
Proc Effect - (proceffect) #-1 for none	%%Blank Field with extra "..." button to open a window to select the spell	
Proc Level - (proclevel) #Minimum level for the weapon to Proc
Proc Level2 - (proclevel2) #Level that the proc will reach maximum power. Useful for DD, DoT, Heal effects mostly
Proc Rate - (procrate) #Rate below or above the normal proc rate of a weapon - normal = 0, 50 = %150, -50 = %50
Proc Type - (proctype) 	 
 		
Worn Effect - (worneffect) #-1 for none	%%Blank Field with extra "..." button to open a window to select the spell	
Worn Effect Level - (wornlevel) #Minimum level for the Worn Effect to work	
Worn Effect Level2 - (wornlevel2) #Level the worn effect will reach maximum effect
Worn Type - (worntype) 	

Focus Effect - (focuseffect) #-1 for none %%Blank Field with extra "..." button to open a window to select the spell		
Focus Effect Level - (focuslevel) #Minimum level for the Focus Effect to work	
Focus Level2 - (focuslevel2) #Level the focus effect will reach maximum effect.
Focus Type - (focustype) 
	
Spell Scroll Effect - (scrolleffect) #-1 for none %%Blank Field with extra "..." button to open a window to select the spell	
Spell Scroll Type - (scrolltype) #If this item is a Spell Scroll, This is the Spell ID of the spell it should scribe.		
Scroll Level - (scrolllevel) #Minimum level to Scribe the Spell	
Scroll Level2 - (scrolllevel2) #Leave this at 0

Bag Size - (bagsize) #0 = TINY, 1 = SMALL, 2 = MEDIUM, 3 = LARGE, 4 = GIANT %%Dropdown to select: Tiny, Small, Medium, Large, Giant  	
Bag Slots - (bagslots) #Number of slots in the bag
Bag Type - (bagtype) #List can be found on this page: http://www.eqemulator.net/wiki/wikka.php?wakka=EQEmuDBSchemaitems %%Dropdown to select Bag Type	
Bag Weight Reduction - (bagwr) 	

Book - (book) #0=Not Book, 1=Book %%Dropdown to select: Not Book, Book		
Book Type - (booktype) 	
Book Filename - (filename) #Corresponds to the "name" field in the books table

Charm File - (charmfile) 	
Charm File ID - (charmfileid) 

Firiona Vie No Drop - (fvnodrop) 

Item Source - (source) #Source of the item (Default "CUSTOM" for custom created items)		
Comment - (comment) #Optional item comment

----Everything Below this line was left out of the tool image.  You could probably add a button to open a window showing these misc fields------

minstatus 
ldonprice 	
ldontheme 	
ldonsold 
pointtype 	
nopet 	
favor 	
guildfavor 
benefitflag 
summonedflag 
questitemflag 	
pendingloreflag 
potionbelt 	
potionbeltslots 	
notransfer	
svcorruption 	
purity 	
evolvinglevel 
serialized 	
verified 	
serialization 	
updated 
lorefile 

Faction Modifier1 - (factionmod1) #The amount of the faction assigned in factionmod1 to be modified 	
Faction Modifier2 - (factionmod2) #The amount of the faction assigned in factionmod2 to be modified
Faction Modifier3 - (factionmod3) #The amount of the faction assigned in factionmod3 to be modified
Faction Modifier4 - (factionmod4) #The amount of the faction assigned in factionmod4 to be modified
Faction Amount1 - (factionamt1) #The faction which factionamt1 will modify	
Faction Amount2 - (factionamt2) #The faction which factionamt2 will modify	
Faction Amount3 - (factionamt3) #The faction which factionamt3 will modify	
Faction Amount4 - (factionamt4) #The faction which factionamt4 will modify	


clickunk5 	
clickunk6 	
clickunk7 
procunk1 	
procunk2 	
procunk3 	
procunk4 	
procunk6 	
procunk7 
wornunk1 	
wornunk2 	
wornunk3 	
wornunk4 	
wornunk5 	
wornunk6 	
wornunk7 
focusunk1 	
focusunk2 	
focusunk3 	
focusunk4 	
focusunk5 	
focusunk6 	
focusunk7 
scrollunk1 	
scrollunk2 	
scrollunk3 	
scrollunk4 	
scrollunk5 	
scrollunk6 	
scrollunk7 
augslot1unk2 	
augslot2unk2 	
augslot3unk2 	
augslot4unk2 	
augslot5unk2 
unknown002 	
unknown003 	
unknown005 	
unknown007 	
unknown018 	
unknown019 	
unknown020
unknown061 
unknown067 	
unknown069
unknown081 	
unknown105 
unknown122 	
unknown123 	
unknown124
unknown128 
unknown133 	
UNK012 	
UNK013 		
UNK054 	
UNK059 	
UNK061 	
UNK123 	
UNK124 	
UNK127 	
UNK134 	
UNK137 
UNK142
UNK147 	
UNK152 
UNK157 	
UNK033 
UNK014 	
UNK038 	
UNK060 
UNK098 	
UNK109 	
UNK120 	
UNK121 
UNK131 	
UNK132 
UNK193 
UNK129
Also note that I wanted to have Deities listed on the main page, but I ran out of room. They are used rarely enough that they could probably go on the Misc page/window.

Let me know if you have any questions or other suggestions on this. Or, if this is something that you don't want to do for the tool. I understand that this would be a fairly major undertaking, and wouldn't blame you. Like I said, your tool is already great as it is.
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Trevazar/Trevius Owner of: Storm Haven
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