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  #11  
Old 06-26-2008, 05:07 PM
BatCountry
Fire Beetle
 
Join Date: Mar 2006
Posts: 24
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Quote:
Originally Posted by number6 View Post
Thanks a lot Aramid, I'll give this a try later this week. I wonder whether simply commenting out the "... is under attack" notifications will help with the lag?
Yes, it will. Comment it out and it will help the lag issue tremendously. The system simply can't handle as much message volume as the bots put out (as many messages per second as there are AI cycles). It just clogs up everything. Obviously, that shouldn't happen. Probably creating a talk timer would help, but fixing the issue that's causing the rapid target switching is a better solution. Doing both would probably be good.

I've been trying to fix the underlying issue, but that's requiring some rewrites of the basic AI the bots use to acquire, find, choose, and approach targets plus acquiring and distributing hate to really "fix" the problem.

I haven't been working much on it recently, but I'll try to get what I've got done so far put out so other people can tinker with it in the meantime. Give it a couple of weeks.
 


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