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Old 07-09-2008, 12:02 AM
Windcatcher
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Join Date: Jan 2002
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Yes, but then as you went from zone to zone there would essentially be a memory leak in OpenGL as textures were never freed. After a few zones your machine would come to a standstill because of all the memory they were consuming. Can you show me a few more lines of the log after the failed message?
 


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