quest::start
i see this command and it says walks to a waypoint but i cant seem to find a way to set a waypoint that is not part of a walking path.
what i want is the npc to stand there and do nothing but when hailed walk over to a spot an then sit down not talk to anyone (be unresponsive) then sit down and tell a story then after he done with his story stand up walk back to where he stated and start responding again.
is this doable?
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