Adjustable Spell Resist Checks for NPCs Casting on Players
If it is possible, I think it would be awesome if Charisma could be changed in the source to be useful for NPCs. Since I don't think it is a very useful (if at all) NPC stat, would it be possible to write some code to make Charisma decide how well NPCs will land spells on players?
I guess what I am asking is if CHA could be used to adjust resist checks. So, if you have a zone where you want NPCs to land spells almost everytime, you could set the NPCs to have really high CHA. Maybe 1 CHA = -1 resist check or something. For players with 500 resists, you could have 500 CHA to balance it out and allow spells to actually land instead of having to set the NPCs to be considerably higher level than the players to have a chance to land spells.
Anyway, this is just a thought.
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