I tried making the changes that AndMetal posted, but that gives compile errors. I was getting errors about char*, and I am guessing it is because all other quests use void and none use char* like that. I will have to mess with it a little more, but I think that this looks like it could be a simple change to Theeper's code to make it do what AndMetal (and probably most people) want. I will have to mess with it more, but I think that changing the following line:
Code:
initiator->Message(0, "%s tells you, %c%06X000000000000000000000000000000000000000%s%c",owner->GetCleanName(),0x12, item->ID, item->Name, 0x12);
From a message to a print might do it. Maybe I am thinking too simple though. It is no secret that my understanding of how code works is still horrible lol.
Maybe something like this would work:
Code:
printf("%c%06X000000000000000000000000000000000000000%s%c",owner->GetCleanName(),0x12, item->ID, item->Name, 0x12);
I will have to test this out and see if it does anything.