This fix doesn't stop out of order packets from coming in, it just gives the server a way to handle them. 
 
The out of order packets issue that fills the log files is something different.  I find that it is normally caused by players with high latency, like from China.  I don't think there is really any possibly solution to it, since it seems to be network related.  Of course, I could always be wrong :P 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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