Defend the City Quest...?
I want to design a way for a guild to control a city as their *homepoint* and every guild that joins up will get a fort, or city to control *their choice of whats left* I'll make them a custom stackable item that is has the name of the guild on it...you save them up show em to me i'll tally them for your wins over their guild masters *only guild masters will drop the items* every player will have a gate clicky and should probably be bound in.
you will only get to have a city or fort IF your have a guild of 15 members 65+ *won't be to hard to get there*guards and gm's will be almost the same strength in all towns and will be level 70 for guards, with 30k hp's hit for 700's, and gm's will be 71 and 45k hp's and hit for 850's. *the gm's won't drop any items til a guild has been accepted to defend the city*
if possible is there a way to make it so that it shows the kills like on tz/rz when they kill a GM? as well as when anyone pvp's a player?
also, make it so it gives you points to spend on items that i decide to make and put in...?
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