Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 11-13-2008, 09:37 AM
Slingshot
Fire Beetle
 
Join Date: Oct 2008
Location: New Jersey
Posts: 19
Default

If IsEngaged() does what it sounds like I don't think that would be right. On live my pet doesn't attack what isn't also attacking me even if I'm engaged in combat with it.

As an example if I'm assisting the main tank and the mob never takes a swing at me my pet won't attack unless I tell it to. When I played an enchanter at low level I would nuke just to get the mob to take a swing at me so my pet would help out, then I'd back off.

Basicly I would need a hate list and my pet would have to monitor that hate list. Taking a swing at me would generate hate and my pet would respond. Things that memblur and feign death would have to wipe that hatelist.

Wish I knew C++ so I could help out. I wouldn't even know what files of the source I would need to look in to find this part of the code.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:34 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3