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  #19  
Old 05-28-2009, 12:43 PM
SuperFunTime
Fire Beetle
 
Join Date: Jan 2009
Location: England
Posts: 10
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GoD was awful at it's inception. Uqua and Ikkinz 4 were fairly big cock-blocks.

Altho we enjoyed GoD on the whole later as a source of 2 x 3 box loot for our bots funnily enough.

Omens was awesome in that it offered PoTime/EP gear from tough group events, so you no longer had to sacrifice your life to get some decent loot, if you were a decent but casual player.

DoN had amazing group content that I really enjoyed and it succeeded where LDoN woefully failed. Amount of points to get items was less troublesome, you trade crystals for PP too and sellback items for 66% of the crystals. Along with the great selection of weapon proc augs, charms and even a WR bag.

It lacked a little on the raid side, but then we 2 x 3 boxed Rikky and that other dragon in the same zone later to get bot loot. My friend Joks even figured out a way to beat Yar Lir later on.

DoDh wasn't bad either for group content, a wide selection of rewards to be had, some a little random and crap, but the wolf mask quest gave an item that could last a long time. DoDh raiding was awful though, I'll give you that. DP was a slow raid which it took ages to gear up from.

PoR, short and sucky in many ways not a real exp, but again, a great source of loot in many places for the boxer.

And then it all went horribly wrong in TSS where loot mudflated ridiculously and the culture of having to do 3832787843 quests outside of raiding to progress was instituted.

So I think, not everything after PoP was so bad when played in the right context. I really did love DoN for grouping, since it was everything LDoN should of been. Probably the biggest reason lots of people say PoP+ sucks is because GoD was a level 70 expansion put out to a level 65 player base and a lot of people quit right there and then for WoW.
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