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Old 06-08-2009, 03:07 PM
An_Evil_Enchanter01
Fire Beetle
 
Join Date: Mar 2008
Posts: 3
Default One to stump the experts!

Here is the situation. I use eqemulator.net for the login server. I can connect to the server through the WAN, it has been working great for at least a year. Now I try to log in on the local net and it bumps me off. Here is a look at what it is doing.

Code:
[Debug] [WORLD__CLIENT] New connection from 1.0.0.103:54359
[Debug] [NET__IDENT_TRACE] 1.0.0.103:54359: First opcode 0x4dd0 did not match ex
pected 0x2792
[Debug] [NET__IDENT_TRACE] 1.0.0.103:54359: Tried patch 6.2_world, and it did no
t match.
[Debug] [NET__IDENT_TRACE] 1.0.0.103:54359: First opcode 0x4dd0 did not match ex
pected 0x2ec9
[Debug] [NET__IDENT_TRACE] 1.0.0.103:54359: Tried patch 6.2_zone, and it did not
 match.
[Debug] [NET__IDENT_TRACE] 1.0.0.103:54359: First opcode matched 0x4dd0 and leng
th matched 464
[Debug] [NET__IDENTIFY] Identified stream 1.0.0.103:54359 with signature Titaniu
m_world
[Debug] [WORLD__CLIENT] Checking inbound connection 1.0.0.103 against BannedIPs
table
[Debug] [WORLD__CLIENT] Connection 1.0.0.103 PASSED banned IPs check.  Processin
g connection.
[Debug] [WORLD__CLIENT] evileq: Logged in. Mode=(CharSel)
[Debug] [WORLD__CLIENT] evileq: LS Account #105764
[Debug] [WORLD__CLIENT] evileq: Attempting autobootup of cshome (26)
[Debug] [WORLD__ZONE] [10] Setting to 'cshome' (26)
[Debug] [WORLD__CLIENT] evileq: Entering zone cshome (26)
[Debug] [WORLD__ZONE] [10] [cshome] Broadcasting a world time update
[Debug] [WORLD__ZONE] [10] [cshome] Setting to 'cshome' (26)
[Debug] [WORLD__CLIENT] evileq: Sending client to zone cshome (26) at 1.0.0.1:70
09
[Debug] [WORLD__CLIENT] evileq: Client disconnected (not active in process)
Removing connection
The last line looks like it is trying to send me to the zone server at 1.0.0.1 which is the router, should read 1.0.0.111
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