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  #26  
Old 07-10-2009, 09:22 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
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Code:
struct SoFRaidGeneral_Struct 
{
	uint32 action;
	char player_name[64];
	uint32 unknown;
	char leader_name[64];
	uint32 parameter;
};
Is the correct raid general struct for sof.

Problem with the raid join though:
OP_RaidJoin=0x0000 #RaidJoin and RaidUpdate seem to be using the same opcode on Live

This is a little problematic: not impossible to circumvent but I doubt this is entirely true because after finding the raid general struct I can see the behavior isn't changed. I can send a raid general action 8 then a raid general action 30 with the group leader in the encode though and it should do the same thing.
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