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Old 09-18-2009, 10:25 PM
Shin Noir's Avatar
Shin Noir
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Join Date: Apr 2002
Location: Seattle, WA
Posts: 506
Default spawn_condition on a NPC killed by NPC's.

If you kill a grimling chieftain in hollowshade moor by utilizing another NPC that uses the same spawn condition, such as a wolf defender, the zone crashes for me and debugger says spawn2.cpp line 442:

Code:
		if(npcthis != NULL)
I think I fixed it by doing this:
Code:
		if(npcthis != NULL && npcthis->IsNPC())
I didn't test this a lot but thought I'd report it.
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