If you kill a grimling chieftain in hollowshade moor by utilizing another NPC that uses the same spawn condition, such as a wolf defender, the zone crashes for me and debugger says spawn2.cpp line 442:
Code:
if(npcthis != NULL)
I think I fixed it by doing this:
Code:
if(npcthis != NULL && npcthis->IsNPC())
I didn't test this a lot but thought I'd report it.