Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 02-13-2010, 10:42 PM
osuracnaes
Fire Beetle
 
Join Date: Feb 2010
Posts: 3
Default Can't connect to EQEmu Login Server using WAN settings, only LAN

First off, thanks to everyone involved in getting this EQEmulator stuff working! Really brings back some memories...

Now as to my problem.

Thread title's a little confusing, so I'll try to explain. If I set up my login server with LAN settings, everything works fine. I can start the server executables, log in, and party (by myself) like it's 1999:

eqemu_config.xml
Code:
<world>
  <shortname>(My Server Name)</shortname>
  <longname>(My Server Long Name)</longname>

  <!-- Only specify these two if you really think you need to.  (read: You don't) -->
  <address>127.0.0.1</address>
  <localaddress>127.0.0.1</localaddress>

  <!-- Loginserver information.  Defaults shown -->
  <loginserver>
    <host>127.0.0.1</host>
    <port>5998</port>
    <account></account>
    <password></password>
  </loginserver>

...

  <!-- Sets the ip/port for the tcp connections.  Both zones and console (if enabled).  Defaults are shown -->
  <tcp ip="localhost" port="9000" telnet="disable"/>

  <!-- Sets the shared key used by zone/launcher to connect to world -->
  <key>some long random string</key>
		
  <!-- Enable and set the port for the HTTP service.  Defaults are shown -->
  <http port="9080" enabled="false" mimefile="mime.types" />
</world>

But if I try to set it up using a dyndns address I made, my world.exe can't connect to my login server. I'm trying to get this set up over a WAN so I can play with some friends throughout the country.

eqemu_config.xml
Code:
<world>
  <shortname>(My Server Name)</shortname>
  <longname>(My Server Long Name)</longname>

  <!-- Only specify these two if you really think you need to.  (read: You don't) -->
  <address>myserver.dyndns.org</address>
  <localaddress>192.168.0.101</localaddress>

  <!-- Loginserver information.  Defaults shown -->
  <loginserver>
    <host>myserver.dyndns.org</host>
    <port>5998</port>
    <account></account>
    <password></password>
  </loginserver>

...

  <!-- Sets the ip/port for the tcp connections.  Both zones and console (if enabled).  Defaults are shown -->
  <tcp ip="localhost" port="9000" telnet="disable"/>

  <!-- Sets the shared key used by zone/launcher to connect to world -->
  <key>some long random string</key>
		
  <!-- Enable and set the port for the HTTP service.  Defaults are shown -->
  <http port="9080" enabled="false" mimefile="mime.types" />
</world>
world.exe log
Code:
...
[02.13. - 21:26:41] [NET__IDENTIFY] Registered patch 6.2
[02.13. - 21:26:41] [NET__IDENTIFY] Registered patch Titanium
[02.13. - 21:26:41] [NET__IDENTIFY] Registered patch SoF
[02.13. - 21:26:41] [WORLD__LS] Connecting to login server...
[02.13. - 21:26:43] [WORLD__LS_ERR] Could not connect to login server: TCPConnection::Connect(): connect() failed. Error: 10061
[02.13. - 21:26:51] [WORLD__LS] Connecting to login server...
[02.13. - 21:26:52] [WORLD__LS_ERR] Could not connect to login server: TCPConnection::Connect(): connect() failed. Error: 10061
[02.13. - 21:27:01] [WORLD__LS] Connecting to login server...
[02.13. - 21:27:02] [WORLD__LS_ERR] Could not connect to login server: TCPConnection::Connect(): connect() failed. Error: 10061
[02.13. - 21:27:11] [WORLD__LS] Connecting to login server...
(And so on)...
I do have TCP and UDP ports 7000-7100 and 9000 forwarded to my server machine (192.168.0.101).

Any ideas on what I might be doing wrong?
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:56 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3