Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 03-09-2010, 06:27 AM
EQJunkie42
Fire Beetle
 
Join Date: Mar 2010
Posts: 5
Default

My problem now is that I can't even get to the server screen, but here is the dbg file.

2010-03-08 23:15:41 Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-03-08 23:15:41 Timezone: UTC-8h00m
2010-03-08 23:15:41 Loading graphics DLL.
2010-03-08 23:15:41 Parsing INI file .\eqclient.ini
2010-03-08 23:15:41 INI file .\eqclient.ini loaded.
2010-03-08 23:15:42 Initializing timers.
2010-03-08 23:15:45 Checking critical files.
2010-03-08 23:15:45 Initializing WinSock.
2010-03-08 23:15:45 Enumerating 3D devices.
2010-03-08 23:15:45 Found adapter #0 - NVIDIA GeForce 9800 GT (6.14.11.9621)
2010-03-08 23:15:45 Adapter #0 - NVIDIA GeForce 9800 GT :
2010-03-08 23:15:45 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2010-03-08 23:15:45 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2010-03-08 23:15:45 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2010-03-08 23:15:45 Initializing keypress handler.
2010-03-08 23:15:45 Parsing INI file .\defaults.ini
2010-03-08 23:15:45 INI file .\defaults.ini loaded.
2010-03-08 23:15:45 Loading keyboard tables.
2010-03-08 23:15:45 Creating window.
2010-03-08 23:15:45 Checking display driver version.
2010-03-08 23:15:46 Activating window.
2010-03-08 23:15:46 Picking a default resolution, desktop is 1280 x 1024, 32 bits
2010-03-08 23:15:46 Ratio is 1.25
2010-03-08 23:15:46 Resolution selected 1280 x 1024, 32 bits
2010-03-08 23:15:46 CRender::InitDevice: Using 32bit mode.
2010-03-08 23:15:46 CRender::InitDevice: Using vsync 0.
2010-03-08 23:15:46 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-03-08 23:15:46 CRender::InitDevice: HardwareTnL Enabled.
2010-03-08 23:15:46 Using hardware vertex shaders.
2010-03-08 23:15:47 Initializing render system.
2010-03-08 23:15:47 Trilinear Mipmapping available.
2010-03-08 23:15:47 Vertex Shader Version: 3.0
2010-03-08 23:15:47 Pixel Shader Version: 3.0
2010-03-08 23:15:47 Initializing engine internals.
2010-03-08 23:15:47 CRender::InitDevice completed successfully.
2010-03-08 23:15:47 Parsing INI file ./eqlsUIConfig.ini
2010-03-08 23:15:47 INI file ./eqlsUIConfig.ini loaded.
2010-03-08 23:15:52 Trilinear Mipmapping available.
2010-03-08 23:15:52 Vertex Shader Version: 3.0
2010-03-08 23:15:53 Pixel Shader Version: 3.0
2010-03-08 23:15:59 Trilinear Mipmapping available.
2010-03-08 23:16:00 Vertex Shader Version: 3.0
2010-03-08 23:16:00 Pixel Shader Version: 3.0
2010-03-08 23:17:29 Trilinear Mipmapping available.
2010-03-08 23:17:29 Vertex Shader Version: 3.0
2010-03-08 23:17:29 Pixel Shader Version: 3.0
2010-03-08 23:17:31 Trilinear Mipmapping available.
2010-03-08 23:17:31 Vertex Shader Version: 3.0
2010-03-08 23:17:31 Pixel Shader Version: 3.0
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:52 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3