2010-04-04 18:36:35 Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-04-04 18:36:36 Timezone: UTC-6h00m
2010-04-04 18:36:36 Loading graphics DLL.
2010-04-04 18:36:36 Parsing INI file .\eqclient.ini
2010-04-04 18:36:36 INI file .\eqclient.ini loaded.
2010-04-04 18:36:37 Initializing timers.
2010-04-04 18:36:40 Checking critical files.
2010-04-04 18:36:40 Initializing WinSock.
2010-04-04 18:36:40 Enumerating 3D devices.
2010-04-04 18:36:40 Found adapter #0 - NVIDIA GeForce 9500 GS (7.15.11.757

2010-04-04 18:36:40 Adapter #0 - NVIDIA GeForce 9500 GS :
2010-04-04 18:36:40 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2010-04-04 18:36:40 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2010-04-04 18:36:40 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2010-04-04 18:36:40 Initializing keypress handler.
2010-04-04 18:36:40 Parsing INI file .\defaults.ini
2010-04-04 18:36:40 INI file .\defaults.ini loaded.
2010-04-04 18:36:41 Loading keyboard tables.
2010-04-04 18:36:41 Creating window.
2010-04-04 18:36:41 Checking display driver version.
2010-04-04 18:36:42 Activating window.
2010-04-04 18:36:42 Picking a default resolution, desktop is 1680 x 1050, 32 bits
2010-04-04 18:36:42 Ratio is 1.60
2010-04-04 18:36:42 Resolution was capped at 1280 x 720
2010-04-04 18:36:42 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-04-04 18:36:42 Resolution selected 1280 x 720, 32 bits
2010-04-04 18:36:42 CRender::InitDevice: Using 32bit mode.
2010-04-04 18:36:43 CRender::InitDevice: Using vsync 0.
2010-04-04 18:36:43 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-04-04 18:36:43 CRender::InitDevice: HardwareTnL Enabled.
2010-04-04 18:36:43 Using hardware vertex shaders.
2010-04-04 18:36:44 Initializing render system.
2010-04-04 18:36:44 Trilinear Mipmapping available.
2010-04-04 18:36:44 Vertex Shader Version: 3.0
2010-04-04 18:36:44 Pixel Shader Version: 3.0
2010-04-04 18:36:44 Initializing engine internals.
2010-04-04 18:36:44 CRender::InitDevice completed successfully.
2010-04-04 18:36:45 Parsing INI file ./eqlsUIConfig.ini
2010-04-04 18:36:45 INI file ./eqlsUIConfig.ini loaded.
2010-04-04 18:37:25 Server selected P99-World.Rogean.com (5610917).
2010-04-04 18:37:25 Initializing DirectInput.
2010-04-04 18:37:25 Initializing Keyboard.
2010-04-04 18:37:25 Initializing Mouse.
2010-04-04 18:37:25 Creating font list.
2010-04-04 18:37:25 Creating game object.
2010-04-04 18:37:25 Deleting obsolete files.
2010-04-04 18:37:25 Loading string tables.
2010-04-04 18:37:25 Initializing client variables.
2010-04-04 18:37:26 Loading spell effects.
2010-04-04 18:37:26 Initializing display structures.
2010-04-04 18:37:27 Sound Manager loaded 2165 filenames from soundassets.txt.
2010-04-04 18:37:28 Voice Manager loaded 12 macros from VoiceData.txt.
2010-04-04 18:37:28 Networking: using port [53575].
2010-04-04 18:37:28 Networking: Connection Established [1]
2010-04-04 18:37:28 WorldAuthenticate: Initiating Login.
2010-04-04 18:37:29 Networking: Connection Closed [0] with 0 pending bytes.
2010-04-04 18:37:29 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2010-04-04 18:37:29 *** WorldAuthenticate. Checkpoint 3.
2010-04-04 18:37:29 Cleanup 4
2010-04-04 18:37:29
2010-04-04 18:37:29 Cleanup 5
2010-04-04 18:37:29
2010-04-04 18:37:29 Cleanup 6
2010-04-04 18:37:29
2010-04-04 18:37:29 Cleanup 7
2010-04-04 18:37:29
2010-04-04 18:37:29 Cleanup 8
2010-04-04 18:37:29
2010-04-04 18:37:29 Cleanup 9
2010-04-04 18:37:29
2010-04-04 18:37:29 Cleanup 10
2010-04-04 18:37:29
2010-04-04 18:37:29 Cleanup 11
2010-04-04 18:37:29
2010-04-04 18:37:29 Picking a default resolution, desktop is 1680 x 1050, 32 bits
2010-04-04 18:37:30 Ratio is 1.60
2010-04-04 18:37:30 Resolution was capped at 1280 x 720
2010-04-04 18:37:30 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-04-04 18:37:30 Resolution selected 1280 x 720, 32 bits
2010-04-04 18:37:30 CRender::InitDevice: Using 32bit mode.
2010-04-04 18:37:30 CRender::InitDevice: Using vsync 0.
2010-04-04 18:37:30 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-04-04 18:37:30 CRender::InitDevice: HardwareTnL Enabled.
2010-04-04 18:37:30 Using hardware vertex shaders.
2010-04-04 18:37:31 Initializing render system.
2010-04-04 18:37:32 Trilinear Mipmapping available.
2010-04-04 18:37:32 Vertex Shader Version: 3.0
2010-04-04 18:37:32 Pixel Shader Version: 3.0
2010-04-04 18:37:32 Initializing engine internals.
2010-04-04 18:37:32 CRender::InitDevice completed successfully.
2010-04-04 18:37:32 Parsing INI file ./eqlsUIConfig.ini
2010-04-04 18:37:32 INI file ./eqlsUIConfig.ini loaded.