Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 06-14-2010, 10:31 PM
huntersan9x
Fire Beetle
 
Join Date: Apr 2009
Location: USA
Posts: 2
Red face Invalid size for RecipeDetails Request

First of all, I want to thank the developers for their hard work in making this software available for us all.

The bug I would like to report is one that I don't think many folks have or will see, but an oddity none the less.

I have one server that is running eqemu's LoginServer, ucs, world, and 5 dynamic zones. I have the svn rev 1534 that i compiled with gcc 4.3.4 and compiled it from clean. This is an i686 Gentoo Linux box.

The second box is a much faster machine running ONLY eqlaunch with 5 static zones loaded. same revision, same gcc, but this is an x86_64 machine. It is compiled without the march flag in the make files and compiled as a 32 bit executable

Here is the weird part, I have a character in the static zone on the x86_64 box that can goto a trade skill container (forge, tailoring kit, zone based, item based) can search recipes, pick a recipe, but not see the components needed to make it. the combine works without it, but it is not showing items in the boxes.

In the logs, I get:

Code:
15368 [06.14. - 21:22:31] Invalid size for RecipeDetails Request: Expected: 8, Got: 4
15368 [06.14. - 21:23:26] Invalid size for RecipeDetails Request: Expected: 8, Got: 4
15368 [06.14. - 21:23:26] Invalid size for RecipeDetails Request: Expected: 8, Got: 4
NOTE: This was for three different tries at getting a recipe to show

I did a test where I stopped the static zones on the x86_64 box and started the zone on the i686 box (with the rest of the services) and did the same test. but this time it shows the items needed to make the recipe!

Now, I noticed a lack of info on making an eqemu server on multiple machines, and a search of the error on the forums turned up nothing and on google only leads me to the thousands of svn views of the error in client_packet.cpp.

So, as this looks like something that is not intended, I wonder if someone can help me fix this for the server?
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:06 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3