This is a pretty huge one for alot of servers I imagine. Tons of mobs make use of this spell(
Spreading Stone) alone, let alone the new cleric
Promised Renewal lines, etc.
The counterpart to this effect is SE_BossSpellTrigger(which is coming shortly), the key differences I can find are that ImprovedSpellEffects can land on any target and have single target effects while BossSpellTrigger effects can only land on clients and have PB AE effects.
code...
spell effects.cpp - line 2817 - add this
Code:
case SE_ImprovedSpellEffect:
spell effects.cpp - line 3531 - add this
Code:
case SE_ImprovedSpellEffect:
{
SpellOnTarget(spells[buffs[slot].spellid].base[i], this);
break;
}