The melee equivalent of the Spell Vulernability effect, its on things like the
Anguish Warrior BP and this line of
rogue disciplines. Also can use it to replicate things like the MPG Trial of Weaponry(mobs weak to different types of weapons).
spell effects
Code:
Index: spell_effects.cpp
===================================================================
--- spell_effects.cpp (revision 1596)
+++ spell_effects.cpp (working copy)
@@ -2812,6 +2812,7 @@
case SE_LimitCastTime:
case SE_NoCombatSkills:
case SE_TriggerOnCast:
+ case SE_SkillDamageTaken:
{
break;
}
mob.h
Code:
Index: mob.h
===================================================================
--- mob.h (revision 1596)
+++ mob.h (working copy)
@@ -838,7 +838,7 @@
inline bool IsSilenced() const { return silenced; }
inline int16 GetErrorNumber() const {return adverrorinfo;}
- sint32 ReduceDamage(sint32 damage);
+ sint32 AffectMeleeDamage(sint32 damage, const SkillType skill_used);
sint32 ReduceMagicalDamage(sint32 damage);
virtual void DoSpecialAttackDamage(Mob *who, SkillType skill, sint32 max_damage, sint32 min_damage = 1, sint32 hate_override = -1);
attack.cpp
Code:
Index: attack.cpp
===================================================================
--- attack.cpp (revision 1596)
+++ attack.cpp (working copy)
@@ -2861,13 +2861,14 @@
}
}
-sint32 Mob::ReduceDamage(sint32 damage)
+sint32 Mob::AffectMeleeDamage(sint32 damage, const SkillType skill_used)
{
- if(damage <= 0 || (!HasRune() && !HasPartialMeleeRune()))
+ if(damage <= 0)
{
return damage;
}
-
+
+ // Block attack first
int slot = GetBuffSlotFromType(SE_NegateAttacks);
if(slot >= 0 && buffs[slot].melee_rune > 0)
{
@@ -2878,7 +2879,23 @@
}
return -6;
}
-
+
+ // Affect melee damage
+ slot = GetBuffSlotFromType(SE_SkillDamageTaken);
+ if(slot >= 0)
+ {
+ for(int i = 0; i < EFFECT_COUNT; i++)
+ {
+ // Check the skill against the spell, or allow all melee skills.
+ if(skill_used == spells[buffs[slot].spellid].base2[i] || spells[buffs[slot].spellid].base2[i] == -1)
+ {
+ damage += damage * spells[buffs[slot].spellid].base[i] / 100;
+ break;
+ }
+ }
+ }
+
+ // Do Runes...
slot = GetBuffSlotFromType(SE_MitigateMeleeDamage);
if(slot >= 0)
{
@@ -3155,7 +3172,7 @@
//see if any runes want to reduce this damage
if(spell_id == SPELL_UNKNOWN) {
- damage = ReduceDamage(damage);
+ damage = AffectMeleeDamage(damage, skill_used);
mlog(COMBAT__HITS, "Melee Damage reduced to %d", damage);
} else {
sint32 origdmg = damage;