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Old 10-27-2010, 06:54 AM
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Secrets
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Join Date: May 2007
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If I was a custom server starting fresh with the knowledge I know today, I would completely change the exp code. Why?

1) The exp code only gives support up to level 90 without rollover past deaths.
2) The exp code factors in NPC con too much.
3) It's based on exp count, not number of kills.
4) 2 and 3.

Why number of kills? It's pretty simple:

1) smaller numbers
2) less exponential growth to leave room for valid integers
3) it's not a float
4) easily tracked

You can do this one of two ways:
1) Extended profile
2) Gut the exp code and use perl

This leaves us with these results:
1) Level support up to 65535 (minus spells being scribeable below 250, but that can be fixed on the server)
2) Completely custom exp formula


I suggest 1. Good luck.
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