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Old 11-27-2010, 09:20 PM
neostrider69
Fire Beetle
 
Join Date: Jan 2009
Location: Sunset Home
Posts: 5
Default Bad SpawnEntry's in Nedaria's Landing

Not sure if this is where I should be posting this... if it isn't please move it or let me know where I should post about it.

About 2 weeks ago I let my daughter run around on my emu which is the svn1712 build. using peqdb. She alerted me to what I thought was a glitch but it would seem that it was a change in the nedaria_chr files that fixed the human animal issues (apparently there is a massive difference between the Titanium and SoF releases for several zones) but then she spotted something else... none of the spawns at times made any sense. So I dug out an ancient mq2 source and compiled it zoned into nedaria's landing and discovered that it was a HUGE mess.

Here are a few examples of what I found.

spawngroupid, npcids associated with it, bad mob[what the mob should be based on location and rest of the group]

39749, 182028/182031, boatman182031 [bear]
39794, 182023/182080, wayfarer scout182023 [bear]
40175, 182043/182079, shipwright app182043 [basilisk]
40334, 182042/182083/182084, shipwright182042 [basilisk]

These are just a few I don't want to keep typing out the list but it's pretty long. There are mobs out swimming that shouldn't be in the seas as well. I just grabbed these ones. There are also quite a few misplaced standard nonchanging mobs in this zone as well. Nideo and her other Talosian pal aren't in the bear cave either.

Does anyone have a fix for these DB issues? Either a DB patch or did I miss someone elses patch? ATM this zone barely resembles to live as of Aug 2004 which was pre Omens.

Thanks.
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