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Old 09-06-2011, 04:02 PM
Jujubeez
Fire Beetle
 
Join Date: Aug 2011
Location: Charlotte, NC
Posts: 17
Default Skills Question

I had a thread going in the server support about customizing skills and if it was possible. Eventually I got the info I needed and yes you can add skills to a class and change existing values etc. Adding a skill involves changing code, I plan to make a post on it as soon as I get done making changes. It's not too hard.

My question relates to the skill_caps table. Basically to add a new skill to a class there's 3 things you have to do. 1. Edit the skillcaps.txt file in the resources directory in the client (only available on SoF client) 2. Edit the skill_caps DB to match the text file and 3. edit the mob.cpp file. While editing the skills I messed up a query and ruined a couple classes skill values. I tried copying over the values from another database instance for that table and after inspecting I noticed some oddities. For example Druid dodge doesn't cap at 75, it scales up 3 points a level until like 200 something. I don't KNOW if these were the original values before I screwed the table up. They are however wrong and I don't understand why. A druid dodge should stop at 75. I tried looking through the sql updates to see if maybe one of those had modified the values but so far nothing. Were these values messed up from the get go, or have I missed some sort of update?
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