Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::MiniLogin

Support::MiniLogin Support forum for problems with the official MiniLogin release.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 01-11-2012, 01:45 AM
Kayot
Discordant
 
Join Date: Sep 2006
Location: Subsection 185.D354 C.12
Posts: 346
Default Client hangs after Server select (Minilogin)

I've recently decided to setup a Minilogin server. I hit a few snags but I think I have it working fine now. The problem is the Client side. It hangs after server select and drops back to the title screen after a few minutes.

I'm using the Underfoot Client which works fine on PEQ. I've also tried the SoD client. My server is the latest build with bots enables, the PEQ database with bots, and MySQL 5. Perl is 5.10.1.1007. I'm doing this in Windows 7 Ultimate on all Machines.

I've changed the opcodes.conf for usage with the Underfoot client.
Code:
#EQEmu Public Login Server OPCodes
OP_SessionReady=0x0001
OP_Login=0x0002
OP_ServerListRequest=0x0004
OP_PlayEverquestRequest=0x000d
OP_PlayEverquestResponse=0x0022
OP_ChatMessage=0x0017
OP_LoginAccepted=0x0018
OP_ServerListResponse=0x0019
OP_Poll=0x0029
OP_EnterChat=0x000f
OP_PollResponse=0x0011
I've noticed that it says I have 0 of 0 expansions enables as well on the server select. I'm guessing this is related.

I've considered using the public login servers, but I'd really like to keep this in LAN.


Another question, what is EQEmuLoginServer? I tried to run it but it complains of a missing DLL.

Also, off topic - Has anyone ever tried turning an Xbox 1 into an EQ server?

LoginServer.ini
Code:
[LoginServer]
loginserver=192.168.1.102
#loginserver2=
loginport=5999
#loginport2=
#worldname=
#worldaddress=
#locked=false
#account=
#password=

[WorldServer]
Defaultstatus=
Unavailzone=

[ChatChannelServer]
worldshortname=
chataddress=
chatport=

[LoginConfig]
ServerMode=MiniLogin
ServerPort=5999
eqemu_config.xml
Code:
			<?xml version="1.0">
			<server>
				<world>
					<shortname>world</shortname>
					<longname>The Open World</longname>
						   
				<!-- Only specify these two if you really think you need to. -->
					<address>localhost</address>
					<localaddress>127.0.0.1</localaddress>
				   
				<!-- Loginserver information.  -->
					<loginserver>
						<host>localhost</host>
						<port>5999</port>
						<account></account>
						<password></password>
					</loginserver>
			
					<!-- Sets the shared key used by zone/launcher to connect to world -->
					<key>some long random string</key>
			
					<!-- Enable and set the port for the HTTP service. -->
					<http port="9080" enabled="true" mimefile="mime.types" />
				</world>
			
				<!-- Database configuration, replaces db.ini. -->
				<database>
					<host>localhost</host>
					<port>3306</port>
					<username>root</username>
					<password>peq</password>
					<db>peq</db>
				</database>
			</server>
eqhost.txt
Code:
[LoginServer]
Host=192.168.1.102:5999
__________________
If at first you don't succeed destroy all evidence that you ever tried.

God doesn't give second chances... Hell, he sets you up the first time.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:11 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3