Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old 01-25-2012, 09:52 PM
Tabasco's Avatar
Tabasco
Discordant
 
Join Date: Sep 2009
Posts: 269
Default

This is what I was getting in the 64-bit build after changing all the types, but I thought I just hadn't found everything yet.
My 32-bit build does the same thing so it's more likely that I messed something up when trying simulate the windows.h types for bitmaps.

I just disabled texturing and enabled GL lighting and shading. It's not very pretty, but you can at least wander around the zone and it demonstrates that everything generally works.
It should be simpler in general to use SDL_Image for textures and I can probably get that in there at some point if pixelengineer is agreeable to that. Also after looking at how the scene is managed, I wonder if it would be wise to first make a tool for processing maps into a different format.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:17 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3