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Old 06-21-2012, 11:46 PM
chamberdown
Sarnak
 
Join Date: Jul 2011
Posts: 30
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I'm not sure if this is what you are talking about, but here is a debug timestamped from yesterday. its the only log I have in the logs folder thats current. I havnt played any EQ in some time


[Thu Jun 21 22:54:40 2012]00000:Starting EverQuest (Built Dec 7 2010 14:04:53)
[Thu Jun 21 22:54:40 2012]00001:EverQuest Configuration Type: RELEASE_NON_AVATAR
[Thu Jun 21 22:54:40 2012]00002:Timezone: UTC+2h00m
[Thu Jun 21 22:54:40 2012]00003:Loading graphics DLL.
[Thu Jun 21 22:54:40 2012]00004:Parsing INI file .\defaults.ini
[Thu Jun 21 22:54:40 2012]00005:INI file .\defaults.ini loaded.
[Thu Jun 21 22:54:40 2012]00006:Parsing INI file .\eqclient.ini
[Thu Jun 21 22:54:40 2012]00007:INI file .\eqclient.ini loaded.
[Thu Jun 21 22:54:41 2012]00008:Graphics DLL Configuration Type: GraphicsDLL9
[Thu Jun 21 22:54:41 2012]00009:Graphics DLL Version 2.00.51001
[Thu Jun 21 22:54:41 2012]00010:Initializing timers.
[Thu Jun 21 22:54:44 2012]00011:Checking critical files.
[Thu Jun 21 22:54:44 2012]00012:Initializing WinSock.
[Thu Jun 21 22:54:44 2012]00013:Enumerating 3D devices.
[Thu Jun 21 22:54:44 2012]00000:Found adapter #0 - NVIDIA GeForce G210M (8.15.11.868

[Thu Jun 21 22:54:44 2012]00001:Adapter #0 - NVIDIA GeForce G210M :

[Thu Jun 21 22:54:44 2012]00002:32Bit = 1, D32 = 0, D24 = 1, D16 = 1

[Thu Jun 21 22:54:44 2012]00003:16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1

[Thu Jun 21 22:54:44 2012]00004:16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0

[Thu Jun 21 22:54:44 2012]00014:Initializing keypress handler.
[Thu Jun 21 22:54:44 2012]00015:Loading keyboard tables.
[Thu Jun 21 22:54:44 2012]00016:Creating window.
[Thu Jun 21 22:54:44 2012]00017:Checking display driver version.
[Thu Jun 21 22:54:45 2012]00018:Activating window.
[Thu Jun 21 22:54:45 2012]00005:CRender::InitDevice: Using 32bit mode.

[Thu Jun 21 22:54:45 2012]00006:CRender::InitDevice: Using vsync 0.

[Thu Jun 21 22:54:45 2012]00007:CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.

[Thu Jun 21 22:54:45 2012]00008:CRender::InitDevice: HardwareTnL Enabled.
[Thu Jun 21 22:54:45 2012]00009:Using hardware vertex shaders.

[Thu Jun 21 22:54:45 2012]00010:Initializing render system.
[Thu Jun 21 22:54:45 2012]00011:Trilinear Mipmapping available.

[Thu Jun 21 22:54:45 2012]00012:Vertex Shader Version: 3.0

[Thu Jun 21 22:54:45 2012]00013:Pixel Shader Version: 3.0

[Thu Jun 21 22:54:45 2012]00014:Initializing engine internals.
[Thu Jun 21 22:54:45 2012]00015:CRender::InitDevice completed successfully.

[Thu Jun 21 22:54:45 2012]00000:Parsing INI file ./eqlsUIConfig.ini
[Thu Jun 21 22:54:45 2012]00001:INI file ./eqlsUIConfig.ini loaded.


ALSO* I tried looking for errors some where, and found that in the world.exe window, it has multiple failures on logs/eqemu_debug_world_5216.log
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