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Old 09-11-2012, 03:16 PM
PiB
Fire Beetle
 
Join Date: Aug 2012
Posts: 15
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First poster here, also working on re-creating a EQ client using OpenGL. Seems to be a popular pastime here

PixelEngineer, are you using backface culling? I have tried to turn it on but this removes a lot of faces that should be visible:



When backface culling is disabled:



Looks like the normals and winding order of many faces are wrong in the s3d files. Or maybe there's some flag to invert them that I overlooked? In Blender, the normals of the Pedestal are pointing down instead of up:



I could just leave it disabled but this sometimes causes z-fighting (look at the water in the second image).
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