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Old 11-15-2012, 04:37 AM
trevius's Avatar
trevius
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I think the npc_types_tint table could be re-used for mercs as well. We would just need to add texture/model fields for each slot. It would be good to have that option for NPCs as well anyway, so you could have different textures for each slot if you wanted (plate chest, chain legs, etc). Then you would just assign a tint set ID to the merc and it would give the appropriate look.

I haven't tried the RoF beta yet (and don't plan to), but I hear that mercs may now have a new UI window that lets you at least view the equipment they are using. I don't have much detail on the subject, but if this is true, it would confirm that mercs do in fact equip gear. If no one can confirm now, we may have to wait until it goes live to be sure. Mercs equiping items could be something new to Live (assuming the info is true), or they may have done it all along.

Either way, even if it is true that Mercs can use gear, that is something that could always be added in later. Just like NPCs can use gear or not. It can factor into their combat, but not on the same scale as it does for player characters.

It is very possible that the casting bonuses and such come directly from focus effects on worn items. Though, it would be nice to have the option to change those values directly via a table like bad_captain mentioned.

As mentioned, a scaling option would be good if it could be worked out properly, but I think it would be pretty hard to really properly scale more than a few levels at a time. There may still be a good way to consolidate the large number of DB updates that would be required otherwise, though. We may be able to split stats out into a couple more tables and assign IDs from those stat tables to individual merc templates. There are probably different stats that overlap between different merc types. Maybe all tiers use the same STR/STA/INT/WIS/AGI/DEX/CHA and Resist values for each respective level of the merc, but they use different min/max and hp/mana/AC values. We could have one table that deals with stats and resists, then another that deals with min/max damage and hp/mana/AC, or whatever. It may take some analysis and thought to see if this approach would be worth-while, but if it can consolidate the amount of entries considerably, it could be worth it. Just kinda thinking out loud here, heh.
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