I understood how the old loot system worked. In the old system the lootdrop_entries table was a set of items and you could only receive one of (with loottable_entries multiplier set to 1) and the chance column was dependent on the chance values of all the items in the set. (Furthermore your chance column of the set did not have to add up to 100% even though most lootdrop sets did.)
I believe that I understood how the
new loot system worked too (with probability taken out). In the new loot system the chance column was a per item percentage--didn't matter what all the other chance values were in the set--the chance value was the percentage that that item would drop (ignoring droplimit, minlevel, and maxlevel for the sake of this discussion).
But now in the new new loot system probability is back and I have been testing it try to figure it out and I am not sure how it works.
How does chance work now with probability back in the equation? Is it like the old way where the chance column is dependent on the other chance values in set of items? Or is it like the new way where chance is a per item chance--with probability multiplied in? Or some other way altogether?
Or if it is easier, you could ignore the previous questions and perhaps someone could just give a good explanation of how the loot system currently works please.