Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::General > Archive::News

Archive::News Archive area for New's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 11-11-2002, 09:41 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default EQEMu 0.3.12 -- Wiederbelebung

0.3.12 is out! Works with EQLive with quite a few bug fixes

EQEMu Binaries (Win32)
EQEMu Source (Win32, *Nix)

*edit* there's a fix for linux compile in Linux Support Forum *edit*

Changelog:

-Updated to work with EQLive (new encryption).
-Possible security risk in #flag fixed.
-Spawn struct updated.
-CheckServerName added, does a check for invalid characters.
-Spawns can now be sent in bulk within zones (#repop, etc.) if they pile up in the queue.
-World MaxPlayers is now handled Login->World, you will get a error message on the login screen.
-2/0 Error in eqemudebug.log fixed.
-UniqueNames can now go up to 999.
-Part in attack code moved to switch to speed up the process.
-Channels moved to a switch to speed up the process.
-Backstab, Flying kick, etc. fixed.
-Loot bug fixed (If an item was on the corpse and it was not looted, you would hang on the corpse if you clicked 'done').
-EmuMemShare bug with no npctypes in the database fixed.
-New TimeOfDay code, zones now synchronize with the world.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:25 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3