i finally got around to using the new global_npc.pl script
it makes loot randomization so much easier...
this small snippet
- doesn't make changes to default loot chances
- only gives npcs with existing loot tables are given an extra item
(so untargetable, invisible npcs won't turn into floating weapons)
- verifies itemid is valid via temporary itemlink creation
EQEmu\quests\templates\global_npc.pl
Code:
sub EVENT_SPAWN {
return unless $npc->GetLoottableID();
my ($tested, $itemid);
do {
$itemid = ( int rand 131474 ) + 1001;
$tested = quest::varlink($itemid);
} while $tested =~ /INVALID/;
$npc->AddItem($itemid);
}
- can easily be expanded upon
examples:
filter specific items from roll
destroy extra item under certain conditions
roll for chance at extra item
additional random items
NOTE: you'll want to change the number from 131474 to whatever the highest itemid is in your items table and subtract 1001 (or your lowest itemid) from that number.