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Old 02-02-2013, 12:38 PM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
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Quote:
Originally Posted by Harakiri23 View Post
The most important thing, if you really want to redo the scripting engine - going back to the drawing board before coding anything really - this is the hardest part - designing a good API itself that is extend-able, takes more time then actual coding..
That's the key right there, most of the problems we do have with Perl are mainly due to the way it was implemented into EQEmu, and not inherent to the language itself.

Quote:
Au contraire, it is a million times better than perl. Why would basically every game in the last 15+ years use lua as scripting backend?
As far as games are concerned I fully agree with you. Lua is light years ahead of Perl. However, to be fair I think Perl has the edge otherwise. I use it to do so much of my bidding over at PEQ, at work, and I even have cron running Perl scripts on my personal boxes that do various things for me. Perl is clunky and slow no doubt, but it's robust and external libraries make it even more so.

What I meant is that there is no immediate need for Lua in regards to scripting, Perl handles our needs just fine. We haven't hit a wall yet forcing us to say well, Perl has to go. Though, if Lua is added to our code base, I suspect that will quickly change.

Quote:
Its small, no depencies, can be embedded easily, is 10times faster than perl.

Oh and the biggest aspects - coroutines!
Preaching to the choir there, sir. Perl's implementing coroutines in version 6, but that's too little too late I think. Still, it'll come in handy for my utility usage of the language.
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