Merchant Pricing way off
I just realized that on my server I can sell a Rusty Dagger for 1 gold and buy it back for 4 silver! The same with most all items! Anywhere in Norrath!
I'm running the version of the emulator as of mid-February before the move to Git with the standard PEQ rev 2506 database. I've made only slight additions to add a couple of quest mobs. Nothing to affect merchant prices.
What is going on? I can fix it by changing the sellrate on items. If I put the Rusty Dagger sellrate to 5 the merchant prices it about 20 percent above the buy price. I could SQL update the sellrates to fix this...
But something tells me this is a universal tweak somewhere but I can't find it. Tweaking the merchant rules doesn't seem to affect anything.
I'm keeping the server locked until I can fix this.
Help? Ideas?
Dhry
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