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Old 11-04-2013, 03:48 PM
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knowom
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Join Date: Jun 2006
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What I meant by skills into spells is like normally only monk class is granted flying kick. I was thinking maybe we could make a class independent system then tie the actual flying kick ability to a spell to perform it and could have it's reuse timer built in to whatever parameters that could be varied case by case. The skill cap would no then be based around your worn mask. Skill ups would as they normally do, but the mask itself would level in sync with your character leveling and increase the skill cap accordingly.

I don't have skype installed atm because I really don't use it unless it's pretty much insisted upon same thing goes for ventrillo and teamspeak. For the database couldn't we setup like a shared Google Drive/Google Group where we could upload contributions and updates or whatever to periodically. I don't know if that's the best way to go about it for development stages or not. I think we could defiantly still use some more developers interested in helping with this projects, but maybe there will be more interest in that arena if we get sort of a early alpha development initiated to draw up interest in it.

With somewhat of a development team this project could be so much stronger is my personal feelings. We have more idea's to draw from, more people to collectively work on them, and more people to trouble shoot any problems or issues that we encounter. One thing that's immediately apparent on these EQemu forums is that different developers here seem to have different niche area's of development talents and area's of interest. If we could combine some of that together we'd have a better end product for players to enjoy. I'm pretty certain there isn't a MMO DOTA/MOBA hybrid game in existence today nor likely any that can be found in open development, but I would not be shocked if it was the next major revolutionary MMO type game genre.
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