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Realistic NPCs with improved AI
Assuming it can be done, NPCs will fight like real players. Their damage will be based on their current weapon, and they'll hit like a player of that level, too. Hopefully, I can also get help implementing AI that makes casters root melee and back off, snare kite, and other tactics that a PC might use in a fight. How effective this will be is still up in the air, as I myself am not a programmer and am not sure how feasible it is.
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I use a combination of Xachary's is evil code, davood's shroud races, and mq2 to make "bot" characters with access level 100 that will pvp the players when they enter a certain zone, which is monitored via WorldWide emotes. This solves your "hit like a player" because they are players. I have one windows box setup with 6 wineq sessions with "stick" graphics and a minimalist eqclient.ini load on them, each of them a different race that is "evil" and can pvp any player that is not "evil", of course they "cheat because they have access to gm commands but all "npcs" cheat.... Still working on the quest files for this to make a chest spawn on the death of the "bot"..Its a big WIP....Only issue is when the server goes down I have to log all the "bots" back in. Eventually I want to make them act like bosses and have assistance from zone npcs against the players.../derail off