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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

 
 
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Old 05-11-2014, 12:32 AM
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knowom
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Join Date: Jun 2006
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Default Custom Zone_Points insert/replace grids.

This is a zip with individual SQL queries for custom Zone_Points insert or replace grids. It was for a project I was working on with the aim or intent to create sort of seamless immersion of newly conceived zone_points for custom zone lines with the intent of creating a convincing new continent or two retooling the original ones for the purpose.

Some of it worked well or reasonably well and was convincing enough to me at least others were rather quirky ones that didn't quite pan out as intended.

Here's the link to files
https://drive.google.com/file/d/0B1Y...it?usp=sharing

It's experimental, but I thought I provide them to play around with. There are a lot of other combinations I hadn't thought of to try in conjunction with one another. I'm kind of hoping others might have others to contribute perhaps or eventually might and there will be some breakthrough's in regard seamless feeling natural and convincing map restructuring.

Here's a link to a old thread I had on it with a sort of map layout I had put together.
http://www.eqemulator.org/forums/sho...hlight=aswaria

That map all meshed rather well aside from gfay to innothule I didn't like how that one turned out because the zone line between the two was quite a bit narrower and wider. I think the other portions of custom zone_points between zones worked convincingly to me personally. A lot of this would be so much easier and more convincing if only textures weren't a issue.

A example of how that doesn't work well is these two zone_point interconnects.
qeytoqrg to lakerathe.sql & lakerathe to qeytoqrg.sql

I labeled the grids this way to make sense of them easily seemed like a practical sensible naming scheme. Anyway feel free to try it out experiment with it and if you'd like post additional similar Zone_Points of this nature.
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