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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

 
 
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Old 05-19-2014, 11:40 AM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
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I was reminded that someone told me particles can be attached to NPC models. So this tool can now do that, with a drop down of potential attachment points (model bones + attach_to_origin). A model's spell particle attachment points (when they cast or are hit by spells) also seem to be equivalent to weapon particle points, just with special identifying names:



Attaching permanent particles to them works fine ;p



Downside, of course, is that it only works for .eqg-based models, stuff in the 400+ race id range.
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